Lynn Werre's Instructional Design Portfolio
Standard 3 Artifacts
The artifacts for this standard were chosen because they demonstrate my ability to facilitate learning by creating, using, evaluating, and managing effective learning environments.
Each artifact features a button that will take you directly to the full artifact for further examination.

S.3.1. Creating
I worked with two other classmates for my Distance Education course to create a distance pilot Language Acquisition course in Canvas. We conducted a two week course complete with a syllabus, two learning modules, two knowledge checks, and facilitated student discussions in topical discussion boards. I specifically monitored, graded, and provided individual student feedback for module 1 using Articulate Storyline. I also created the interactive knowledge checks for both modules 1 and 2 using Storyline. I chose to use my final reflection paper to demonstrate my ability to create instruction design products based on learning principles and research-based best practices, as this paper outlines the educational theories we integrated into the lesson design and development.
This project demonstrates my competency at identifying relevant resources, constraints, and context of the development and delivery environments, identifying how the courseware will be used in the curriculum, differentiating between the types of learners that will benefit from the instruction from those who will have difficulty comprehending the courseware, using a variety of authoring and/or software application packages, and generating specifications for revisions based on feedback collected during the evaluation.

S.3.2. Using
This artifact is my final paper for my Current Trends in Instructional Technology course. In it, I discuss how digital-gamed based learning can introduce a sense of play and increase student motivation during a lesson. I describe my ideal digital-game based scenario in regards to teaching elementary schoolers simple addition using a digital-game based lesson. I tie my ideal scenario to learning principles such as Situated and Constructivist theories. This meets the standard of making sound professional decisions in selecting appropriate process and resources to provide optimal conditions for learning based on principles, theories, and effective practices.
Competencies met by this assignment include comprehending technical content in terms of the entire course content and individual lessons, identifying instructional media options that address training needs and, and describing characteristics of instructional media.

S.3.4. Managing
This artifact is a part of the Gumshoe Critical Thinking game that I created with two other classmates for our Learning Game Design & Development course. The goal of this game is for the student to solve the mystery of who broke the office copier. Throughout the course of the game, they are able to interact with different objects and characters to gain clues about who the culprit might be. We felt that gamifying a critical thinking task would give students a fun way to practice interviewing sources, taking information from their surroundings, and correlating the two to come to a conclusion about who broke the printer.
This game was created in Construct 3, a game building program. Programming part of this game also demonstrates my ability to maintain technology infrastructure for learning and performance, as every time a change was made, I had to ensure that the other pieces of game still worked properly. It doesn't take a very big change to create a glitch in a different aspect. Continuously maintaining a functional product during updates is a critical skill. In doing so, we were able to maintain the flow of the story created and allow the player to immerse themselves in the game without unnecessary interruptions due to bad programming.
Competencies met by this artifact include identifying tasks, subtasks, cognitive processes and their sequential and/or hierarchical relationships, sequencing objectives to reflect curriculum design, identifying instructional media options that address training needs, and performing debug procedures to identify inconsistencies and discrepancies.